Adding context automaton

This commit is contained in:
Artur Meski
2018-02-18 15:40:59 +00:00
parent f5a7d857c6
commit abdb53ffd5
2 changed files with 118 additions and 69 deletions

31
rs.cc
View File

@@ -168,3 +168,34 @@ void RctSys::printSystem(void)
showReactions();
}
bool CtxAut::hasState(std::string name)
{
if (states_names.find(name) == states_names.end())
return false;
else
return true;
}
void CtxAut::addState(std::string name)
{
if (!hasState(name))
{
State new_state_id = states_ids.size();
VERB_L2("Adding state: " << name << " index=" << new_state_id);
states_ids.push_back(name);
states_names[name] = new_state_id;
}
}
void CtxAut::pushContextEntity(std::string entityName)
{
}
void CtxAut::addTransition(std::string srcStateName, std::string dstStateName)
{
}

156
rs.hh
View File

@@ -24,91 +24,109 @@ using std::endl;
class RctSys
{
friend class SymRS;
friend class SymRSstate;
friend class CtxAut;
public:
typedef unsigned int Entity;
typedef std::set<Entity> Entities;
struct Reaction {
Entities rctt;
Entities inhib;
Entities prod;
};
typedef std::vector<Reaction> Reactions;
typedef std::vector<std::string> EntitiesByIds;
typedef std::map<std::string, Entity> EntitiesByName;
typedef std::set<Entities> EntitiesSets;
private:
Reactions reactions;
EntitiesSets initStates;
friend class SymRS;
friend class SymRSstate;
public:
typedef unsigned int Entity;
typedef std::set<Entity> Entities;
struct Reaction {
Entities rctt;
Entities inhib;
Entities prod;
};
typedef std::vector<Reaction> Reactions;
typedef std::vector<std::string> EntitiesByIds;
typedef std::map<std::string, Entity> EntitiesByName;
typedef std::set<Entities> EntitiesSets;
private:
Reactions reactions;
EntitiesSets initStates;
Entities actionEntities;
Entities actionEntities;
EntitiesByIds entities_ids;
EntitiesByName entities_names;
EntitiesByIds entities_ids;
EntitiesByName entities_names;
Entities tmpReactants;
Entities tmpInhibitors;
Entities tmpProducts;
Entities tmpReactants;
Entities tmpInhibitors;
Entities tmpProducts;
Entities tmpState;
Entities tmpState;
Entity getEntityID(std::string entityName);
Entity getEntityID(std::string entityName);
Options *opts;
Options *opts;
public:
void setOptions(Options *opts)
{
this->opts = opts;
}
bool hasEntity(std::string entityName);
void addEntity(std::string entityName);
std::string getEntityName(Entity entityID);
void pushReactant(std::string entityName);
void pushInhibitor(std::string entityName);
void pushProduct(std::string entityName);
void commitReaction(void);
std::string entityToStr(const Entity entity) {
return entities_ids[entity];
}
std::string entitiesToStr(const Entities &entities);
void showReactions(void);
void pushStateEntity(std::string entityName);
void commitInitState(void);
void addActionEntity(std::string entityName);
bool isActionEntity(Entity entity);
void resetInitStates(void) {
initStates.clear();
}
unsigned int getEntitiesSize(void) {
return entities_ids.size();
}
unsigned int getReactionsSize(void) {
return reactions.size();
}
unsigned int getActionsSize(void) {
return actionEntities.size();
}
void showInitialStates(void);
void showActionEntities(void);
void printSystem(void);
public:
void setOptions(Options *opts)
{
this->opts = opts;
}
bool hasEntity(std::string entityName);
void addEntity(std::string entityName);
std::string getEntityName(Entity entityID);
void pushReactant(std::string entityName);
void pushInhibitor(std::string entityName);
void pushProduct(std::string entityName);
void commitReaction(void);
std::string entityToStr(const Entity entity) {
return entities_ids[entity];
}
std::string entitiesToStr(const Entities &entities);
void showReactions(void);
void pushStateEntity(std::string entityName);
void commitInitState(void);
void addActionEntity(std::string entityName);
bool isActionEntity(Entity entity);
void resetInitStates(void) {
initStates.clear();
}
unsigned int getEntitiesSize(void) {
return entities_ids.size();
}
unsigned int getReactionsSize(void) {
return reactions.size();
}
unsigned int getActionsSize(void) {
return actionEntities.size();
}
void showInitialStates(void);
void showActionEntities(void);
void printSystem(void);
};
class RctSysWithCtxAut : private RctSys
{
friend class CtxAut;
};
// Context Automaton
class CtxAut
{
typedef unsigned int State;
typedef std::set<State> States;
struct Transition {
State src_state;
State dst_state;
};
public:
typedef unsigned int State;
typedef std::vector<std::string> StatesById;
typedef std::map<std::string, State> StatesByName;
struct Transition {
State src_state;
RctSys::Entities ctx;
State dst_state;
};
bool hasState(std::string name);
void addState(std::string stateName);
void addTransition(std::string srcStateName, std::string dstStateName);
void pushContextEntity(std::string entityName);
void setOptions(Options *opts)
{
this->opts = opts;
}
private:
Options *opts;
StatesById states_ids;
StatesByName states_names;
RctSys::Entities tmpEntities;
};
#endif