64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
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#include "ctx_aut.hh"
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bool CtxAut::hasState(std::string name)
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{
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if (states_names.find(name) == states_names.end())
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return false;
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else
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return true;
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}
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State CtxAut::getStateID(std::string name)
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{
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if (!hasState(name))
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{
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FERROR("No such state: " << name);
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}
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return states_names[name];
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}
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void CtxAut::addState(std::string name)
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{
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if (!hasState(name))
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{
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State new_state_id = states_ids.size();
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VERB_L2("Adding state: " << name << " index=" << new_state_id);
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states_ids.push_back(name);
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states_names[name] = new_state_id;
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}
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}
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void CtxAut::printAutomaton(void)
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{
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showStates();
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}
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void CtxAut::showStates(void)
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{
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cout << "# Context Automaton States:" << endl;
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for (const auto &s : states_ids)
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cout << " * " << s << endl;
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}
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void CtxAut::pushContextEntity(Entity entity_id)
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{
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tmpEntities.insert(entity_id);
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}
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void CtxAut::addTransition(std::string srcStateName, std::string dstStateName)
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{
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VERB_L3("Saving transition");
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Transition new_transition;
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new_transition.src_state = getStateID(srcStateName);
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new_transition.ctx = tmpEntities;
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tmpEntities.clear();
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new_transition.dst_state = getStateID(dstStateName);
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}
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/** EOF **/
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